Big Shell by Cory Schmitz

Metal Gear Solid 2: Sons of Liberty completely blew my mind when I played it. An offshore clean-up facility isn’t an obvious setting for a game, but after playing through the game several times over the years, I feel like I know Big Shell like the back of my hand.

Cory Schmitz was the first person that came to my mind when thinking about collaborations and I’m so happy he joins me as the 2nd guest designer! If you’re into (indie) gaming chances are high you may have seen one of his many logos before. Check out Cory’s portfolio for more work or visit him on Twitter, Flickr or check out his inspiration feed.


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